What is Innovation Hacking?

Innovation Hacking is an initiative within TNG Technology Consulting. We develop showcases in hard- and software that demonstrate the value of cutting edge IT technologies since 2013. Our projects and the talks that we write about them have been presented on fairs and conferences all over the world.

Projects

Learning by doing, that's our favourite way of learning. Even more so when the doing is fun. So naturally, we created quite a few high tech showcases and demos over the years that are both fun to experience and work on. Check out a selection of our recent projects!

ai-slides.com

Generating slide decks is boring, let's automate that!

How good could an AI-generated PowerPoint presentation actually be? We tried it and found out: Not too shabby at all.In the age of digitisation and AI, many tasks in our everyday lives can be automated very easily. But until recently, the everlasting torment of the average white collar, the PowerPoint presentation, had to be painstakingly created and presented by hand. But all of that ends now!The TNG Innovation Hacking Team presents the PowerPoint Ghostwriter. Give it only the title and it automagically generates a complete slide deck, from headlines to matching images. Even the performance is taken over by artificial intelligence: a realistic deep fake avatar - trained with the knowledge of the entire Internet - takes you through the slides.

Space Supervision with MaRLOS

Your friendly snitch

MaRLOS (Machine-Regulated Logic Operating System) runs our Makerspace with the patience of a saint and the judgemental gaze of an all-seeing AI. With a Vision-Language Model designed to detect every misplaced item and an LLM agent that determines your fate, MaRLOS acts as both referee and informant, embodying the spirit of a vigilant overseer. Break a rule and it might gently ping you on Slack — or loudly shame you through the speakers in front of everybody. Designed to keep chaos in check, MaRLOS ensures the Makerspace remains a creative haven… provided you remember to clean up after yourself. Otherwise, MaRLOS remembers for you.

Jonas Simulator

Forget Google - Ask my Simulation

Who doesn’t like asking the same questions about our showcases over and over again? Apparently a lot of people – which is why we created the Jonas Simulator. The Jonas Simulator is a digital twin of the Head of Innovation Hacking that is forever trapped in the worlds longest digital Q&A session. Running in a 24/7 YouTube live stream, interested users can ask their wildest question about all Innovation Hacking things via live chat and the digital Jonas will answer them – if he feels like it. Under the hood, Jonas is powered by a state-of-the-art LLM running privately on TNG’s infrastructure. Via a sophisticated Retrieval Augmented Generation pipeline, Jonas has access to the vast knowledge of the Innovation Hacking Confluence about people, showcases and talks.

Guess The Prompt

Level up your prompt game

Think you’re good at “prompting AI”? In this chaotic family game, LLMs secretly whisper image prompts to Image Generation Models, which then produce something between a masterpiece and a fever dream. Players then compete to reverse-engineer the prompt, entering their best guesses into the AI in the hope that their creation will look at least somewhat related, rather than resembling Shrek cosplaying as the Mona Lisa. Points are awarded by cold, merciless algorithms that don’t care about your feelings; they only care about cosine similarities. After 10 rounds, one player will be crowned the true AI whisperer, while everyone else will be left wondering why their ‘dog’ looked suspiciously like a potato.

Blobby VR

Sun, sand, and VR jelly

Blobby VR brings beach volleyball to Meta Quest where you’re a wobbling blob and headers are your only move. It’s casual enough for a quick laugh, competitive enough to trigger a rematch, and satisfying from the first bounce. Grab a friend, queue a match, and prepare to become dangerously invested in being a very determined blob. Behind all this are months of taming network latency and physics chaos so your perfect header isn’t rocketed into low orbit. We wrangled a moody physics engine, then iterated the ball mechanics until every bop felt snappy, fair, and fun. We built it on top of the Unity game engine and tuned it through relentless playtesting.

Talks

We don't only like to make cool stuff, we also love to talk about it! Over the years we've delivered over a dozen different flavours of talks at over a hundred events and conferences. We aim to make our talks a refreshing mix of educational and entertaining tech topics. Check out a selection of our recent conference talks!

Want us to speak at your conference?

Our speakers would sure love to!
For further clarification, please contact us.

Thomas Endres

Thomas Endres

Managing Partner
Christoph Bergemann

Christoph Bergemann

Principal Consultant
Martin Förtsch

Martin Förtsch

Principal Consultant
Dr. Marc Schuh

Dr. Marc Schuh

Principal Consultant
Markus Schüttler

Markus Schüttler

Principal Consultant
Jonas Mayer

Jonas Mayer

Senior Consultant
Elias Schecke

Elias Schecke

Senior Consultant
Lennard Schiefelbein

Lennard Schiefelbein

Senior Consultant
Daniel Hirsch

Daniel Hirsch

Software Consultant
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